Over all, I am very pleased with the look of my fruit bowl. However, there were quite a number of issues I wish I could have resolved before handing in the assessment. Some of these issues could have been solved, but time was a major factor with this project. I’ll admit that rendering isn’t exactly my strong point in this course, but I was determined to give it an attempt and see what I could create.
Although the Global Illumination does not really stand out, its subtle presence makes the image appear unique and therefore realistic. Also I am quite pleased with the caustics in my scene. “Caustics are really great light effects that you can observe in liquids, glass objects and gems”. The sharpness and the large area that the caustics cover are excellent. I really hoped that it would stand out within the scene and it did.
I wish that I had written more solid notes on all areas of what we covered on rendering in class. This would’ve given me a greater understanding of how to produce a truly beautiful photorealistic scene. The feature that took me the longest to get a grasp on was depth of Field. “Depth of field refers to the range of distance that appears acceptably sharp”. Getting rid of grain and making the blurs realistic enough to be considered photorealistic. I believe that only one of my four final images really utilized depth of field properly.
Despite all the problems that occurred along the way, I am very pleased with the work I created. I wish that I had spent more time on this assessment as time was a major issue towards the end.
 CG Arena, accessed 20/6/13, last modified 2007 <http://www.cgarena.com/freestuff/tutorials/max/caustics/>
 Cambridge in Colour, accessed 20/6/13, last modified 2013 <http://www.cambridgeincolour.com/tutorials/depth-of-field.htm>